Game Jam Timeline

Here's a list of EVERY game jam I've ever done! Some are unfinished, crazy, ridiculous, or just plain terrible, but that's the fun of it! I wanted to catalog all of these jams to show just how far I've come.
There's no way to improve unless you keep creating!

Mobirise

Mean Machine Mayhem

July 2023
Theme: "Roles Reversed"
Time: 48 Hours
Group Size: 2

A game where you build giant killer robots to defeat the heroes and take over the world! 

Mobirise

Treetop Tumble

May 2023
Theme: "Monke"
Time: 48 Hours+ 
Group Size: Solo

A Jump King-style vertical platformer with swinging mechanics. Grab vines and use momentum to swing for the treetops!

Mobirise

On a ROLL

July 2022
Theme: "Roll of the Dice" - GMTK Game Jam 2022
Time: 48 Hours
Group Size: Solo

A comedic adventure game about trying to make a basic sandwich. Gather ingredients in a town that resolves all of their interactions with random dice rolls.

Mobirise

Branch Buds: Leafing Planet Earth

March 2022
Theme: "Growth"
Time: 48 Hours
Group Size: 4

A platformer where you play as a sloth trying to climb to the moon. Grow your tree and reach for the stars, but be careful not to fall!
Developed with @chryis13, @conorkou and @tiffachiu

Mobirise

Eyed N' Seek

April 2021
Theme: "More Than Meets the Eye"
Time: 48 Hours
Group Size: 4

Climb on walls and web-sling around the room to find your missing eyes. Use the clues visible from your 8 side cameras to help track them down. Developed with @chryis13, @conorkou and @tiffachiu

Mobirise

Out of Hand

July 2020
Theme: "Out of Control" - GMTK Game Jam 2020
Time: 48 Hours
Group Size: Solo

Play as a floppy-armed adventurer whose hands have a mind of their own. In fact, they seem to do everything in their power to mess up your day. Will you make it through, or will things get out of hand?

Mobirise

My Scrimbles!

December 2018
Theme: "Sacrifices Must Be Made" - LD43 
Time: 48 Hours
Group Size: Solo

Draw lines to push your Scrimbles to safety! If you sacrifice the elusive Golden Scrimble, a bunch of new Scrimbles will spawn. How many you can keep alive before the 60 second timer runs out? 

Mobirise

Scale Escape

August 2018
Theme: "Running Out of Space" - Ludum Dare 42 
Time: 48 Hours
Group Size: Solo

A size-based Escape Room game. Use your size manipulation powers to push back the walls of a room enclosing around you.

Mobirise

Chain Reaction

May 2018
Theme: "Chain Reaction"
Time: 48 Hours
Group Size: 5

A twin-stick bullet hell that's tied to the music. When you kill an enemy, it explodes on the next beat in a barage of bullets. Those bullets will also kill enemies, causing a massive chain reaction! If you fire on beat, your bullets will pierce enemies and increase your combo.

Mobirise

Cun & Gun

April 2018
Theme: "Combine two incompatible genres"-LD41
Time: 48 Hours
Group Size: Solo

A turn-based First Person Shooter. After you move your units into position on a grid, the camera zooms into first person so you can take aim at your opponents.

Mobirise

Open Connection

January 2018
Theme: "Transmission" - GGJ2018
Time: 48 Hours
Group Size: 2 

Players take on the role of a hacker trying to match-3 their way to undo the evil machinations of the world's premier megacorp alongside a few of their friends.

Mobirise

The More You Snow

December 2017
Theme: "The more you have, the worse it is"-LD40
Time: 48 Hours
Group Size: Solo

A katamari-style game about rolling a snowball down a hill. Rolling over patches of snow will cause the snowball grow, which in turn makes it harder to control. Reach the end as fast as you can!

Mobirise

Aeromancer

July 2017
Theme: "Running out of power" - LD39
Time: 48 Hours
Group Size: 2

In this 2D platformer, you play as a robot with an air-cannon for an arm. Firing the cannon will kill enemies and launch you in the opposite direction at the same time. Reach the end as fast as you can without running out of battery power.

Mobirise

A Knightly Run

January 2017
Theme: "You only get one"
Time: 48 Hours
Group Size: 5

A 2-player platforming racing game. Each knight only has one power. Reach the end of the procedurally generated level before your opponent!

Mobirise

Waves

January 2017
Theme: "Waves" - GGJ2017
Time: 48 Hours
Group Size: Solo

For this jam, I wanted to take some time to teach myself how to program shaders. I combined everything I was able to make into this little scene and made a short video out of it.

Mobirise

Chubix

December 2016
Theme: None
Time: 72 Hours
Group Size: 2

Chess, but on a Rubic's cube. Each turn, you can either move a piece or rotate a face. Capture the opposing king to win!

Mobirise

Red Light Scream Light

January 2016
Theme: "Ritual" - GGJ2016
Time: 48 Hours
Group Size: 2

A Google Cardboard game where you need to untie yourself before your capture can finish his dark ritual. Don't get caught untieing your ropes or you'll be in trouble!
(Idea, name and cultist model by @reaverax)

Mobirise

Backslash

January 2015
Theme: "What do we do now?" GGJ2015
Time: 48 Hours
Group Size: 2

A turn-based combat game where you need to use your action and reaction to hit, dodge and counter your opponent's attacks! The game speeds up over time for some really fast action!

Mobirise

Doko Dog

September 2014
Theme: "Spooky"
Time: 8 Hours
Group Size: 3

Try to find your lost dog in a spooky, dark forest. Shoot bouncing lights to help guide your way. Watch out for roaming monsters!

Mobirise

Acid Reflex

August 2014
Theme: "Heartburn"
Time: 48 Hours
Group Size: 2

Play as a ghost living in a muppet-guy's stomach trying to give him heartburn! Glob as much food as you can into a giant katamari-ball before slamming it down into the stomach acid for a massive bonus!

Mobirise

Qwoptrics

August 2014
Theme: "Bullet Time"
Time: 3 Hours
Group Size: 2

A qwop-like game where you tilt your ragdoll body to dodge bullets, matrix style! If you get hit, your arm could fly off! Get hit in the torso or head and it's game over.

Mobirise

Foresight Hindsight

May 2014
Theme: "Foresight Hindsight"
Time: 3 Hours
Group Size: Solo

Dodge moving orbs in a dark room while managing the depleting battery of your front and rear lights.

After the jam, a friend wanted to make art for the game, so I put her assets in. I lost the original version, so that's all I have. The 3hr version just had the circles in the screenshot.

Mobirise

Brain vs Brawn

March 2014
Theme: "Wrong Place Wrong Time/
Brain vs Brawn"
Time: 48 Hours
Group Size: 2

A top down fighting game where you play as a strong beast that gets in the opponent's face or a  tricky cat that lays traps. The arena will fade between two different maps, so watch your footing!

Mobirise

Dimension Relocation

January 2014
Theme: "We don't see things as they are, we see them as we are." GGJ 2014
Time: 48 Hours
Group Size: 4

A trippy twin-stick shooter where you shoot enemies across dimensions. You only take damage on the dimension where your player is, but you can only shoot enemies in their own dimension,

Mobirise

Dark Fire

November 2013
Theme: "Dark Fire"
Time: 5 Hours
Group Size: Solo

A target-shooting game where you play as an alien trying to take out ever-growing cities on planet earth with meteors from space before they grow large enough to fight back.

Mobirise

I'm Too Lazy to Get Up

November 2013
Theme: "Spooky Doors"
Time: 5 Hours
Group Size: 2

Play as a kid in bed who needs to close all of the doors in their room before the horrors of the night invade.

I worked on this game with @reaverax.

Mobirise

centriFeud

August 2013
Theme: "Arcade"
Time: 48 Hours
Group Size: 2

A game designed for an arcade machine being built on our college campus. Flick the arcade stick to launch your player. Hit your opponent's exposed behind with your armored section to deal damage.

I worked on this game with @reaverax.

Mobirise

Synesthesia Chaos v2

February 2013
Theme: "None"
Time: 48 Hours
Group Size: 3

For this jam, we decided to revamp and improve a game from a previous gamejam, Synesthesia Chaos. This is an improved endless-runner with better art, more levels, wall jumping and a spin attack to deflect bullets.

Developed with @reaverax

Mobirise

Suddenly Bears/Boars

2013
Theme: None
Time: 48 Hours
Group Size: 3

A pair of mini-games following the story of a fish outrunning a bear, and the bear outrunning a hoard of boars.
Released on the Windows 8 Store.
*No longer available*

Mobirise

Synesthesia Chaos

2013
Theme: "Heartbeat" - GGJ 2013 
Time: 48 Hours
Group Size: 2

A 2D platformer where bullets paint the sky to the beat of the music. More instruments are added the further you get.

Developed with @reaverax

Mobirise

Beyond the Dark

2012
Theme: "Horror"
Time: 48 Hours
Group Size: 2

Find the 5 hidden chests in this dark, creepy maze, but watch out for zombies!

Mobirise

Stave Arwin:
Snake Hunter

January 2012
Theme: "Oroborous" - GGJ 2012
Time: 48 Hours
Group Size: 2

Shine your spotlight through the grass to find snakes and slash their heads when they jump out to bite you. Made for Windows Phone and released on the Windows Store.
*No longer available*

Developed with @reaverax

© Copyright 2023 Evan Polekoff - All Rights Reserved

AI Website Builder